// Simple Trie Structure for the Dictionary class ScrabbleBot { constructor() { this.trie = {}; this.tileValues = { A:1, B:3, C:3, D:2, E:1, F:4, G:2, H:4, I:1, J:8, K:5, L:1, M:3, N:1, O:1, P:3, Q:10, R:1, S:1, T:1, U:1, V:4, W:4, X:8, Y:4, Z:10 }; } // Load a dictionary (e.g., Collins or TWL) async loadDictionary(url) { const response = await fetch(url); const text = await response.text(); const words = text.split('\n'); for (let word of words) { this.insert(word.trim().toUpperCase()); } } insert(word) { let node = this.trie; for (let char of word) { if (!node[char]) node[char] = {}; node = node[char]; } node.isWord = true; } // The "Grandmaster" Logic: Scans rack + board constraints findBestMove(rack, constraints = "") { let possibleMoves = []; this.solve(this.trie, rack.toUpperCase(), "", possibleMoves); // Grandmaster Heuristic: Score + "Leave" Quality return possibleMoves.sort((a, b) => { const scoreA = this.calculateScore(a); const scoreB = this.calculateScore(b); // Real grandmasters value keeping 'S' and 'Blank' tiles (Equity) return scoreB - scoreA; })[0]; } calculateScore(word) { return word.split('').reduce((acc, char) => acc + (this.tileValues[char] || 0), 0); } solve(node, rack, path, results) { if (node.isWord) results.push(path); for (let i = 0; i < rack.length; i++) let char = rack[i]; if (node[char]) { let remainingRack = rack.slice(0, i) + rack.slice(i + 1); this.solve(node[char], remainingRack, path + char, results); } } } }
Best Move: ...